<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>Custom Blending Equation Constants</h1>


		<h2>Example</h2>
		<div>[example:webgl_materials_blending_custom materials / blending / custom ]</div>

		<h2>Usage</h2>
		These work with all material types. First set the material's blending mode to THREE.CustomBlending, then set the desired Blending Equation, Source Factor and Destination Factor.

		<code>
		var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
		material.blending = THREE.CustomBlending;
		material.blendEquation = THREE.AddEquation; //default
		material.blendSrc = THREE.SrcAlphaFactor; //default
		material.blendDst = THREE.OneMinusDstAlphaFactor; //default
		</code>

		<h2>Blending Equations</h2>
		<code>
		THREE.AddEquation
		THREE.SubtractEquation
		THREE.ReverseSubtractEquation
		THREE.MinEquation
		THREE.MaxEquation
		</code>

		<h2>Source Factors</h2>
		<code>
		THREE.ZeroFactor
		THREE.OneFactor
		THREE.SrcColorFactor
		THREE.OneMinusSrcColorFactor
		THREE.SrcAlphaFactor
		THREE.OneMinusSrcAlphaFactor
		THREE.DstAlphaFactor
		THREE.OneMinusDstAlphaFactor
		THREE.DstColorFactor
		THREE.OneMinusDstColorFactor
		THREE.SrcAlphaSaturateFactor
		</code>

		<h2>Destination Factors</h2>
		<div>
			All of the Source Factors are valid as Destination Factors, except for <code>THREE.SrcAlphaSaturateFactor</code>
		</div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
	</body>
</html>
